Порядок в коде игры

This commit is contained in:
2024-11-10 01:39:52 +03:00
parent 0f5f020fc8
commit 34ddec0eb3

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@@ -1,10 +1,12 @@
forgivingStrategy :: (Ord t, Num t) => [Char] -> [Char] -> t -> [Char]
forgivingStrategy :: [Char] -> [Char] -> Int -> [Char]
forgivingStrategy opponentMoves generatedMoves n
| n > 100 || length opponentMoves == 1 = generatedMoves
| n == 0 = forgivingStrategy opponentMoves (generatedMoves ++ ['С']) (n + 1)
| head opponentMoves == 'С' = forgivingStrategy (tail opponentMoves) (generatedMoves ++ ['С']) (n + 1)
| otherwise = forgivingStrategy (tail opponentMoves) (generatedMoves ++ ['П']) (n + 1)
| n == 0
= forgivingStrategy opponentMoves (generatedMoves ++ ['С']) (n + 1)
| head opponentMoves == 'С'
= forgivingStrategy (tail opponentMoves) (generatedMoves ++ ['С']) (n + 1)
| otherwise
= forgivingStrategy (tail opponentMoves) (generatedMoves ++ ['П']) (n + 1)
indexOf :: (Eq t) => [t] -> t -> Int
indexOf [] _ = -1
@@ -12,11 +14,11 @@ indexOf (x : xs) target
| x == target = 0
| otherwise = 1 + indexOf xs target
nashStrategy :: (Num t, Ord t) => [a] -> [Char] -> t -> [Char]
nashStrategy opponentMoves generatedMoves n =
nashEquilibriumStrategy :: [a] -> [Char] -> Int -> [Char]
nashEquilibriumStrategy opponentMoves generatedMoves n =
if n <= 100 && length opponentMoves > 0
then
nashStrategy (tail opponentMoves) (generatedMoves ++ [nextStep]) (n + 1)
nashEquilibriumStrategy (tail opponentMoves) (generatedMoves ++ [nextStep]) (n + 1)
else generatedMoves
where
cases = [['П', 'С'], ['П', 'П']]
@@ -38,16 +40,14 @@ getScore moves1 moves2 score1 score2 =
newScore2 = score2 + results !! indexOf cases [head moves1, head moves2] !! 1
game :: [Char] -> Int -> [Char]
game :: [Char] -> ([Char] -> [Char] -> Int -> [Char]) -> [Char]
game playerMoves gameStrategy
| null playerMoves = []
| gameStrategy == 0 = forgivingStrategy playerMoves [] 0
| gameStrategy == 1 = nashStrategy playerMoves [] 0
| otherwise = []
| otherwise = gameStrategy playerMoves [] 0
playerMoves = ['С', 'П', 'С', 'С', 'П', 'П', 'С', 'С', 'П', 'П']
gameStrategy = 0
gameStrategy = forgivingStrategy -- forgivingStrategy, nashEquilibriumStrategy
computerMoves = game playerMoves gameStrategy
(score1, score2) = getScore playerMoves computerMoves 0 0